So I've been inspired by the painting in the National Gallery, and my character has been fully developed both emotionally and physically. I've tried to explain the relationship between the flower and the water, and I've mentioned that I was planning to keep to a rather literal translation of my interpretation of the relationship between the rose and the water, as I had struggled to communicate a more abstract interpretation. So hey presto! Here is my story of a thirsty showgirl. She gets ever more thirsty and dehydrated until she finally reaches her goal, at which point she becomes comically overhydrated.
Problems I faced with my storyline were that my audience could not understand why she was so thirsty, or what the obstacles were to her satisfying her thirst. I've therefore altered my story to address these issues by adding props to indicate the heat (fans, windows to the desert conditions outside, and a radio in the background discussing the present heatwave, and a quick shot of a thermometer rising, all to establish the overpowering heat), and I will use camera techniques to establish the impression that the corridor to the water cooler (her destination) is extremely long. Iam not updating the storyboard to include this, though, so you will have to wait for the final film (or intervening progress reports including the 3D assets described above).